<html><head><title>Joint</title></head>
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<font face="Verdana, sans-serif" size="2"><p align="center"><b><font size="4">PureBasic - Joint</font></b></p>

<p><b>Overview</b></p><blockquote>

Joints are used to define a link between two <a href="../entity/index.html">entities</a>, to have an automatic 
behavior when one of the entity is moved. It can be used to simulate real life interaction between 
two objects, like for example: a door, a train and so on. 
<a href="../engine3d/initengine3d.html">InitEngine3D()</a> must be called successfully before using the 
joint functions. 

</blockquote><p><b>Command Index</b><blockquote>
<a href="conetwistjoint.html">ConeTwistJoint</a><br>
<a href="enablehingejointangularmotor.html">EnableHingeJointAngularMotor</a><br>
<a href="freejoint.html">FreeJoint</a><br>
<a href="getjointattribute.html">GetJointAttribute</a><br>
<a href="hingejoint.html">HingeJoint</a><br>
<a href="hingejointmotortarget.html">HingeJointMotorTarget</a><br>
<a href="isjoint.html">IsJoint</a><br>
<a href="pointjoint.html">PointJoint</a><br>
<a href="setjointattribute.html">SetJointAttribute</a><br>
<a href="sliderjoint.html">SliderJoint</a><br>
</blockquote></p>

<p><b>Example</b></p><blockquote>
<a href="../Examples/Joint.pb.html">Joint.pb</a>

</Blockquote><p><b>Supported OS </b><Blockquote>All</Blockquote></p><center><a href="../index.html">Reference Manual - Index</a></center><br><br>


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